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i then added a environment map of the sky. it was a little dark so i copied it into a black space in the material editor and reduced the output amount and this made the image alot darker and more like a night time sky.
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i copied the flood light around the whole track and rotated them to point in the correct location. i copied them as an instance so that if need be i could turn all the lights off by just switching the main one off. and if i made any changes i only ahd to do it to one and all the rest would be effected.
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