![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvoxS6HRd8YYigBJ1idcEXk5Aug1N3ZB2-nlGxgIq26ZI6naXW-h18kPgfGda-ePF8UNunIIbwseW-rOsu_XeHqjwaBxqEmovliKJ3k7X-vB7fGU03H3C-xrIcd5x8H9xBcibhZKdmMI/s320/24-11-2010+14-32-36-0003.jpg)
now i have the karts rigged. i can start the animation i have 2 groups of karts at 2 sections of the track i will need to reposition the smaller group depending on how long the animation is and where the camera needs to be at certain times.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQgBhb97fQLohamlPNdlo3aehpqmWaj4fSa1xVruxkR4gArm8F3nxNM3moiyjD2FbJ5APd0NrEQ98CUsoD2gsqR6ALUKanfCey2Mk95uVjXUoIR9jprg4L6NcxJe2p8DnIm9rkvJXz6w4/s320/26-11-2010+10-16-24-0004.jpg)
i couldnt get the sky to look right so i decided to go for a night scene and use flood lights on the track.
i therfore had to model a flood light.
this was simple i used another cylinder and inset the cap and extruded out.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPQfNFjBJGpyZ6H6xr9gydDDt_8-ZiGczMP7E7HahRNqrQLCC9BwbzUv5zcWEs6k5ujWpcz5zUoG5YRcVuvZX2B0gD9nDcx7uQV3v8MALy4I_VVXThyphenhyphenAwXDPDFcBPnvUUCH25zZFFlbDs/s320/26-11-2010+10-20-47-0003.jpg)
At the top i rotatated the polys to for a curved neck adn then beveled it to create the reflector cone.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs7ZKOyO1IF3NJ-Kx-NKNcK-PxAdgsIQO9V0-GKoXraVS5IiAnlqdqvx4VsBJmUgqbJvKsIdHYaPFeKEQNsqTjmRz3GbfqQRZbIcTxincEXL9Xz6k0D4OnfrYJAK57E5awkB8M65GiD0Q/s320/26-11-2010+10-45-58-0002.jpg)
i then added a photometric light to the cone to light the track
i very much liked the effect and feel it gives to the scene and will bring it up with my group to light their scenes with the same lights.
i also added a very slight volume to the light to give a night misty feel.
in the background where the camera coudl see the edge of the floor plane i added trees to break up the horizon.
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