once i added lights i had major issues with the scene being very dark and no matter how much i changed the intensity it stayed dark. i fixed this by createing a new file and importing the models. one of the texutres failed to be imported. and i needed to change another but it wasnt in the material editor.
i opened up the original file and the material editor. i then selected the materials i needed in turn and clicked put to library. and gave it a meaningfull name. i then opened the new file and material editor, clicked Get material. in the dialogue window that opens i select the mtl library, radio button, in this window loads the materials i saved before. i then imported each one by one and reapplied the materials.
i have used photometric lights to give a slightly more realistic feel and i think the lights give the animation a bit more depth.
i creted target lights and created a path using a spline for the target to point at. the lights then are coloured. as it drastically increased rendering times, i took off casting shadows.
i created 2 more target photometric lights for the headlights and added a 2% volume light to create a dusty athmosphere at the cars level. i aligned the lights to the headlight recesses, and used the link tool to get them to stay in possition when the body rolls, pivots and moves.
as the car goes up the crushed car to white out the camera the lights rotate up as they arnt high enough. in the animation you dont notice this as it happens as the car moves upwards quickly.
i noticed the arena essex scene doesnt have any way of identifying where it is so i created a billboard for on the wall.
i created a box scaled the sections out to the edge. and then extruded the edges up to create a frame.
i went into the polygon subobject mode, selected the poly shown. and applied the arena essex raceway logo, i had to apply the uvw map modifier to position it correctly.
i then copied this and possitioned the board around the edge of the wall.
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