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i opened up the original file and the material editor. i then selected the materials i needed in turn and clicked put to library. and gave it a meaningfull name. i then opened the new file and material editor, clicked Get material. in the dialogue window that opens i select the mtl library, radio button, in this window loads the materials i saved before. i then imported each one by one and reapplied the materials.
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i creted target lights and created a path using a spline for the target to point at. the lights then are coloured. as it drastically increased rendering times, i took off casting shadows.
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i created 2 more target photometric lights for the headlights and added a 2% volume light to create a dusty athmosphere at the cars level. i aligned the lights to the headlight recesses, and used the link tool to get them to stay in possition when the body rolls, pivots and moves.
as the car goes up the crushed car to white out the camera the lights rotate up as they arnt high enough. in the animation you dont notice this as it happens as the car moves upwards quickly.
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i created a box scaled the sections out to the edge. and then extruded the edges up to create a frame.
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i went into the polygon subobject mode, selected the poly shown. and applied the arena essex raceway logo, i had to apply the uvw map modifier to position it correctly.
i then copied this and possitioned the board around the edge of the wall.
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