now i have the main bulk of the animation done i have added some more minor details to it.
it will only feature n the animation for a fraction of a second but as the truck is using the car to tilt up to white out the camera, i will crush the car to create a ramp for it to happen.
on the car i copied to to i added a FFD modifier. this allows free deformation of the objects using verticies. i used the custom vertion of the modifyer so i could add a custom amount of vertical and horizontal lines. this will allow me to deform the car around the wheels as they hit it.
initially i had lots of problems getting the key frame to set properly it wudnt start the crushing at the set frame it would do it from the beginning of the entire animation. once this was sorted it was easy to start deforming the car. i went to the frame where the car first hits the car and moved the verticies around the tire to make it see the tires crushed the car.
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