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i got a birdseye view picture of the braking line off of the lakeside karting website, i applied this to a plane and had to sclae the uvw map gizmo to get it to display properly.
i then traced the track with a spline and created a circuit.
i copied the spline downwards to create another path to use later.
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i then moved the map down so i could see the spline easier.
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i created a plane and attached it using the pathdeform (WSM) modifier. i had to rotate the plane slightly to get it to lay flat on the z axis.
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final result
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